Hey. This technology is inherent, how does it behave in the case of a server for a game? The client is likely to be in the browser and on the android.

How architecturally fit the node for this task. Is it possible in real-time interaction between two browser clients? Do memory leaks.

  • great leads, what's the question? - Specter
  • The question is how architecturally the node fits into this task. Is it possible in real-time interaction between two browser clients? Do memory leaks. Perhaps put it in question. - stonedmind pm
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    What is your experience with server js code? if you fumble, there will be no leaks, but there will be real time. Begin, and when problems arise, they will help to solve them here, but for now the question does not belong here. Oh yeah, fits perfectly - Specter
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    @Spectre - true truth about leaks, not a single time. - Zowie
  • Thank you, you helped me. ;) - stonedmind 4:38 pm

1 answer 1

  • "How does it behave in the case of a server for a game?" - as you write the code, it will behave.

  • "How architecturally the node fits into this task" - how to build the architecture and fit in

  • "Is it possible in real time the interaction of two browser clients?" - Yes

  • “There are memory leaks” - they are not in the “native” modules, besides, as I hope you know perfectly well - the V8 has just a brilliant garbage collector, respectively, you need to try very hard to get an elusive leak.


If you have not quite correctly formulated the question and just wanted to know if you can already use node.js for the game server now, then the answer is yes, you can.

  • And thank you too for the answer. - stonedmind 4:39 pm