- First you need to decide what it will be a game, browser or client-server. And from this already make a start, since the technology there is completely different. - ArtFeel
- I would even say that you first need to think about what you want from the game. There are a lot of technologies, and what you need is already necessary to look from those requests that you will make when planning. - Sergey
- I need an interesting plot, a lot of players and beautiful graphics. This is a server game. - Vitaliy Govor
- As option opengl mysql. The first is graphics, the second is DBMS. Once a lot of people need somewhere to store all the information. - Sergey
- I am as3 and php and mysql will be better than openGL + subd? - Vitaliy Govor
2 answers
Classic for social toys: client flash - server php + mysql.
A more advanced version with 3D graphics and trendy technologies (for social toys): the unity client is the python + mongodb server.
Client server game a la wow client with ++ - server java / c # + mysql / postgresql
Browser js + php + mysql
Countless variations are possible at each point. By and large, for the north, technologies are not decisive, and for the client they are uniquely dictated by the requirements for the platform and the quality of the graphics.
- Thanks for the helpful information) - Vitaliy Govor
- In 3D, I do not need, but the option flash + php + mysql is for me just. - Vitaliy Govor
Another option: php + js + mysql + talented pixelart artist. And let the players take up the plot themselves; the main thing is to periodically make additions / changes to the gameplay. An excellent example of this approach: Warchaos. However, it is not necessary to rely on a large audience, not everyone will understand this game.
- Thanks for the alternative) - Vitaliy Govor
- I have a friend for days and nights sawing plugins for the warcos :-D - psyhitus