To make the port of the finished win32 application in android, I need to rename the finished win32 project, create the android project with the same name, take the proj.android
folder from there, put it in the finished project folder, delete the new application folder, rename the old one . Run build_native.sh
, after opening the project eclips, and build it. But build_native
doesn't want to do anything!
- So he writes mistakes. Or is it a zero project? - Define
- The project under win32, made on a tutorial from the cocos2dx site, under win32 starts normally. I can not understand what kind of error. Another file is created in the obj folder about which it is written (main.odorg) - Zoomerland
- If anyone could port a win32 application to android, drop the link to the instruction, otherwise Google will not respond. - Zoomerland
- Most likely somewhere problems with compiling or compiler (or linker) were not found. In general, it is necessary to dig into the compile environment settings or the build script itself may contain simply incorrect paths - DroidAlex
- I have now created a new project Android script, and copy-paste tried to change helloworld.cpp and helloworld.h step by step, but when I first added void (this is just void HelloWorld :: spriteMoveFinished (CCNode * sender); - which is on the screenshot) written mistake. In the build script 3 ways, right? All 3 are configured exactly, without this the build script will not start, Java_path is registered, and maybe because the last NDK is worth it? - Zoomerland
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