What exactly do you need to know for the proper level of understanding and conscious writing of shaders (both simple and complex)? Or are most shaders written using already known algorithms? If so, then - where you can read about them.

I start with this book, but I would like to have more than one source, ideally, a book like 'thinking in glsl' :)

Any tips and advice on learning a subject are welcome.

Closed due to the fact that it is necessary to reformulate the question so that you can give an objectively correct answer to the participants Visman , Nick Volynkin , tutankhamun , aleksandr barakin , Kromster 25 Aug '15 at 7:21

The question gives rise to endless debates and discussions based not on knowledge, but on opinions. To get an answer, rephrase your question so that it can be given an unambiguously correct answer, or delete the question altogether. If the question can be reformulated according to the rules set out in the certificate , edit it .



    0