You may need to port an application written in ActionScript 3 (flash) to mobile devices (probably i-devices). I never took a great interest in devices and present the procedure extremely vaguely. A little google, somehow everything is still foggy .. Who faced directly, tell me, please, the programmer, how is this done? How long and time consuming is it? And what can you read on the topic?

upd : it is already known that porting to Android and iOS is expected. So the question becomes more substantive.

    1 answer 1

    I did this:

    • adapt the (root) main project class to work with any container (platform);
    • for each platform, create a project in Flash Builder 4.5;
    • integrate your class into each project;
    • compile (Export Release Build) or debug (the android allows you to immediately run in the debug on the device).
    • It turns out, the same language can be used? those. compiler settings + platform-specific code? I heard that let's say on iPhones you need to rewrite in C. no? .. - alphard
    • The language is the same, the e-mail allowed non-native code for e-story application, and for iOS there are two options: make a package with a built-in virtual machine (I can only imagine it vaguely), or make a package for an AIR installed in the system. - ShockWave
    • Thank you, I am good, but I will not accept the answer yet - I would like to hear more specifics (maybe someone else will write). - alphard