I was interested in WebGL technology, but I don’t know where to start learning it.

Can someone suggest links to useful portal or advise literature on this issue, preferably with examples, for clarity?

Immediately I say that the question " WebGL - where to start? " Looked.
However, I hope that over time, something new has appeared. Particularly interested in thematic forums.

Closed due to the fact that it is necessary to reformulate the question so that it is possible to give an objectively correct answer to the participant Nicolas Chabanovsky 15 Feb '18 at 13:10 .

The question gives rise to endless debates and discussions based not on knowledge, but on opinions. To get an answer, rephrase your question so that it can be given an unambiguously correct answer, or delete the question altogether. If the question can be reformulated according to the rules set out in the certificate , edit it .

    2 answers 2

    Start with Three.js a kind of add-on over WebGL, allows you to join easily and painlessly, plus a bunch of examples http://stemkoski.imtqy.com/Three.js

      I can add one more book by Tony Parisi - "WebGL: Up and Running. Building 3D Graphics for the Web" and website: https://developer.mozilla.org/ru/docs/WebGL The book also has thematic links to resources.