var bg; bg = game.add.graphics(0, 0); bg.beginFill(0xCCEEFF, 1); bg.drawRect(0, 0, game.world.width, game.world.height); bg.endFill(); 

How to bg fill in the color and put the image?

    1 answer 1

    The spider sense tells me that you are using the Phaser framework. If you read the documentation a little and see examples , it becomes clear that drawing images in the Phaser looks something like this:

     game.load.image("some_image", "Graphics/some_image.png"); // ΠΏΠΎΠ΄Π³Ρ€ΡƒΠΆΠ°Π΅ΠΌ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ var my_image = game.add.sprite(0, 0, "some_image"); // создаём спрайт ΠΈΠ· Π·Π°Π³Ρ€ΡƒΠΆΠ΅Π½Π½ΠΎΠΉ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠΈ, отрисовываСм Π΅Π³ΠΎ Π² ΠΏΠΎΠ·ΠΈΡ†ΠΈΠΈ 0, 0 my_image.scale.setTo(2, 2); // ΠΌΠ°ΡΡˆΡ‚Π°Π±ΠΈΡ€ΡƒΠ΅ΠΌ ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΡƒ; для ΠΏΡ€ΠΈΠΌΠ΅Ρ€Π° я ΡƒΠ²Π΅Π»ΠΈΡ‡ΠΈΠ» Π΅Ρ‘ Π² 2 Ρ€Π°Π·Π°, Π½ΠΎ Π²Ρ‹ Π΄ΠΎΠ»ΠΆΠ½Ρ‹ Π±ΡƒΠ΄Π΅Ρ‚Π΅ Ρ€Π°ΡΡ‡ΠΈΡ‚Π°Ρ‚ΡŒ ΡƒΠ²Π΅Π»ΠΈΡ‡Π΅Π½ΠΈΠ΅ исходя ΠΈΠ· ΡΠΎΠΎΡ‚Π½ΠΎΡˆΠ΅Π½ΠΈΡ Ρ€Π°Π·ΠΌΠ΅Ρ€ΠΎΠ² ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠΈ ΠΈ экрана 
    • Thank you so much! - RomanAnanev