Hello. There was such a problem: the texture superimposed on the object (1000x1000 in size) is not displayed. Here is the creation code:
var texture1 = THREE.ImageUtils.loadTexture('sand.jpg'); var cube, cube_geometry, cube_texture; cube_geometry = new THREE.CubeGeometry(100, 1, 100); cube_texture = new THREE.MeshLambertMaterial({map: texture1}); //cube_texture = new THREE.MeshNormalMaterial(); cube = new THREE.Mesh(cube_geometry, cube_texture); scene.add(cube);
Global illumination is set, with the MeshNormalMaterial object displayed.