My friend, not a programmer, but an ordinary android gamer, suggests making a unit of game currency several times less valuable .
Those. If you could have in the game:
- for passing a level get 5 monetary units
- a super hat to help the hero would cost CU 30 .
- for 100 real rubles you could buy CU50.
That, according to his idea would be better like this:
- for completing the level get 1000 monetary units
- a super hat to help the hero would cost CU6,000 .
- for 100 real rubles you could buy CU10,000 .
He justifies it this way:
The user comes to the store, looks, for 100 rubles you can only buy two-digit coins. "Che so little" - he thinks and does not buy
or
The user comes to the store, looks, for 100 rubles you can buy as many as five-digit coins. "Wow, so much. It's almost a freebie!" - he thinks and buys
Actually the question: how do you feel about this idea?
ps from myself add that if in existing games it is not worth changing anything, then in new ones it is even worth trying
pps by the way, it is under these conditions that you can apply the famous trick, which is so popular in our electronics stores - not 10,000 rubles, but 9990