I am writing a relatively small application. When it is launched, the heap size is 10 MB, allocated - 7-8 MB, but as you work with the program, the numbers run up to 50-60 MB. When running memory analizator message appears
One instance of "android.graphics.Bitmap" loaded by "" occupies 2,536,984 (21.22%) bytes. The memory is accumulated in one instance of "byte []" loaded by "".
instanceof Bitmap runs up to two hundred pieces. Does anyone know how this can be optimized?