I am a C # programmer. I am also doing 3D modeling (Maya, 3ds max, ZBrush) I want to learn OpenGL + C ++. Found the book "OpenGL - Programming Guide, 4th Edition" Davis, Nader, Schreiner ...
Question: Is there any reason to read this book today (December 2015) if I want to use the latest version of OpenGL? Let me clarify - the question is not about the abstract “does it make sense”, but specifically about the relevance of this book today, in order to get up to speed as soon as possible and start writing 3D programs on the latest version of OpenGL.
For example here there are comments that mislead me. It says about the outdated graphics processing pipeline or something like that. And this comment is already 2 years old.
PS It is very difficult to give a lot in OpenGL today. Specifically, this does not concern the C ++ language, but the logic of the 3D type of the mysterious glMatrixMode(GL_PROJECTION),glOrtho.. , etc., 3D-mathematics. Therefore, I will be glad to any help in this matter.