There are two objects on the scene and two objects that monitor each of them, the camera. I need to, if the camera does not see "not your object" in the goo, an arrow is drawn that indicates the direction to it. How can this be implemented?

    1 answer 1

    Here are the answers you are looking for:

    http://answers.unity3d.com/questions/8003/how-can-i-know-if-a-gameobject-is-seen-by-a-partic.html

    It's enough to google a little before asking a question :)