My task is to make a regular square consisting of two triangles - glass, that is, the material should not be completely transparent, but in AeroGlass style for windows. Actually, the question is how to implement it. First of all, it occurred to me to play around with the coefficient of mixing colors of the receiver and the source, but there may be a lot of options, going through the manual will take a very long time - maybe someone has dealt with the similar and knows what coefficient to use, please prompt. Well, if there are other ways to implement - please tell me.
1 answer
Glass, this transparency is about 98% (Fresnel is reduced to 0%). Fresnel reflections grow from 0 to 98% approximately. Speculation to taste and color. Plus Diffusion of about 2-5%. In a more complicated case - refraction. And if everything is very serious, then Caustic. If the glass is frosted, then the Color and Diffusion is bigger and the Blur of what is behind it.
Glass, more than other materials, depends on the environment, light sources, reflections. If all this is removed, then nothing will remain from the “glass”.
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