Hello. There is a platform with a rigidbody and a boxcollider hanging on it. A player stands on the platform, the same thing hangs on it, and gravity is used. The player turns by the following method:
transform.rotation = Quaternion.RotateTowards(transform.rotation,angle,Time.deltaTime*speedRotation); when transform.rotation = angle, the object begins to "twitch", that is, rotate along Z in different directions somewhere by 1 degree. When it rises, or I turn off gravity, the jerking stops. Tried to add nat. material with friction = 0 does not help. How to be?