In an android game made on Unity3d, an ad is built using the AdMob plugin. Plugin - a set of scripts that can be disabled by unchecking the check box of the script. You can make the button "disable advertising" and by clicking on it disable the plugin.

Is it right to do so? And, actually, the question itself: how to make this click paid?

    1 answer 1

    Monetization in many games is carried out, just in this way - disabling advertising. So do the right thing. In order to "make the press pay", you need to connect the Google API for purchases "in app purchase" (if you are going to upload to Google Play) Put a handler on the button that launches a purchase. Try searching in the "Andorid Unity3d In App Purchase Tutorial". I would insert links, but I can not)