object respawn script
public class spawnItems : MonoBehaviour { public Transform[] SpawnPoints; public float SpawnTime=4.0f; public GameObject StealthMush; // Use this for initialization void Start () { InvokeRepeating ("SpawnMush",SpawnTime,SpawnTime); } // Update is called once per frame void Update () { } public void Stop() { CancelInvoke("SpawnMush"); } public void SpawnMush() { int spawnIndex = Random.Range (0,SpawnPoints.Length); Instantiate (StealthMush,SpawnPoints[spawnIndex].position, SpawnPoints[spawnIndex].rotation); } } interaction script with some items
public class hand : MonoBehaviour { public Transform player; public Transform mushrums; public Transform mushrumsInv; public Transform fastRun; public Transform beastFear; private Animator anim; GameObject closest; public GameObject invisibility_btn; public GameObject fastRun_btn; public GameObject fear_btn; public spawnItems stoprepeat; void Start () { anim = GetComponent<Animator> (); } GameObject FindClosestEnemy() { GameObject[] gos; gos = GameObject.FindGameObjectsWithTag("mushrums"); //GameObject closest; float distance = Mathf.Infinity; Vector3 position = transform.position; foreach (GameObject go in gos) { Vector3 diff = go.transform.position - position; float curDistance = diff.sqrMagnitude; if (curDistance < distance) { closest = go; distance = curDistance; } } return closest; } public void HandUp () { float dist = Vector2.Distance(player.position, mushrums.position); float distInv = Vector2.Distance(player.position, mushrumsInv.position); float distRun = Vector2.Distance(player.position, fastRun.position); float distFear = Vector2.Distance(player.position, beastFear.position); Debug.Log(mushrums.position); Debug.Log(mushrumsInv.position); Debug.Log(distRun); Debug.Log(distFear); if (dist <= 59.0f) { anim.Play("PickUp"); Destroy(FindClosestEnemy()); }; if (distInv <= 21.0f) { anim.Play("PickUp"); stoprepeat.Stop(); Destroy(FindClosestEnemy()); invisibility_btn.SetActive(true); }; if (distRun <= 5.0f) { anim.Play("PickUp"); //Destroy(FindClosestEnemy()); fastRun_btn.SetActive(true); }; if (distFear <= 21.0f) { anim.Play("PickUp"); fear_btn.SetActive(true); }; } } How to correctly transfer the coordinates of an object from a respawn instance on a mushrumsInv object to an interaction script?