Please tell me what to do in this situation, first I do:

var g = tb.RenderedGeometry; g.Transform = (Transform)tb.TransformToAncestor(actualcanvas); var m = ta.RenderedGeometry; m.Transform = (Transform)ta.TransformToAncestor(actualcanvas); IntersectionDetail khg = m.FillContainsWithDetail(g); 

... for two rectangles and everything works fine, then I graylize (json) two rectangles and repeat the same code, but nothing works, it seems to me that this parameter does not want to be serialized and I'm thinking maybe this unknown parameter serialize separately? So, I wanted to ask what parameter to serialize, so that I could do FillContainsWithDetail ?

  • Well, I said, do not serialize UI-objects. - VladD
  • Well, damn, it's not a hunt to alter, because it takes a long time (the program is ready, only the preservation remains) and it’s hard on mvvw and hard due to the lack of debugging in the pattern - alex-rudenkiy

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