I do control character in Unity through inverse kinematics. Tell me how the point on which the IC is tied corresponds to the model? I need to grab the character by the handle of the locker, and at another moment turn the faucet. The hand does not go to the place where I need to perform the action, how is it solved? The documentation uses corrective object and animation, but I need to make adjustment from the code by grabbing the center of the collider with rotation relative to the rotation of the collider.
Kromster
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