Question on Unity 5.
You can tell how to add a mesh on the Trail Renderer. And is it possible to get the intersection point of two Trail Renderer.
Update
I have a circle that moves and leaves a trace from the Trail Renderer. How to determine if there is an object that has touched the "tail"? I wanted to add a mesh collider and check using the OnCollisionEnter method.
Trail Rendererto an object. And an object can have a mesh .... For example, when you add a sphere, it has a mesh. If you want it to leave a trace, then add an empty object to it, like children, and add a renderer to the descendant .... This is a more correct option ..... but be that as it may, you cannot throw a mesh on the renderer. This is nonsense - Alexey ShimanskyVector 3object and delete it gradually while reducing the trail ... At the same time, check whether another object has one of the points of this Sheet whether it is inside or if it is ..... if yes, then do something ...... There is a less good example with thelineRenderer. theappguruz.com/blog/... you can try to adapt for yourself ... and there are a couple of moments with thetrailRenderer- Alexey Shimansky