You need to render the 3D model as a sprite in a 2D game. The problem is that I really do not want to paint sprites, especially since 3D models in my opinion are better in quality. There are such files as:

  • * .obj
  • * .mtl
  • * .smd (Speaking about this, I wanted to ask, is it still possible to use skeletal animation in Unity?)
  • * .png (textures by themselves)

When importing the model as an asset, nothing worked, it worked out more precisely, but:

  1. Too large

  2. Textures were not superimposed in any way. Materials for them did.

  3. Well, actually I do not understand how you can make an animation from smd.

I would like to say that I am a beginner in game dev, I try to understand what and how, but I understand application development (I know mostly Java, C #, I teach C ++). Thanks in advance for your help.

    1 answer 1

    Why draw the very same?
    Or, on a mobile device, render the model into sprites (by the way, why, if it should work fine as it is), where resources are very limited, in particular, battery charge and performance?

    Load the model into an editor (for example, Blender ) and make sprites for yourself ...

    • I use the blender. But the models are not mine, but make sprites of them for a long time. "By the way, why, if it should work fine as it is," do you mean that you can use just a model? Heh, I wanted to do that then)) - JakiHappyCity
    • And how did they do it in the end? - t1nk
    • Yes, nothing. In the end, a few months later I was given an answer, but do you think I already need it? No, it’s not that you gave it to me in vain, thank you, but alas, I myself did it exactly the same way, but in the end I gave up on personal problems. - JakiHappyCity