You need to render the 3D model as a sprite in a 2D game. The problem is that I really do not want to paint sprites, especially since 3D models in my opinion are better in quality. There are such files as:
- * .obj
- * .mtl
- * .smd (Speaking about this, I wanted to ask, is it still possible to use skeletal animation in Unity?)
- * .png (textures by themselves)
When importing the model as an asset, nothing worked, it worked out more precisely, but:
Too large
Textures were not superimposed in any way. Materials for them did.
- Well, actually I do not understand how you can make an animation from smd.
I would like to say that I am a beginner in game dev, I try to understand what and how, but I understand application development (I know mostly Java, C #, I teach C ++). Thanks in advance for your help.