var cub_texture,loader; cub_texture= new THREE.Texture(); loader= new THREE.ImageLoader(); loader.addEventListener('load',function(event){ cub_texture.image=event.content; cub_texture.needsUpdate=true; }); loader.load('./img/textBox.jpg'); var cub_material = new THREE.MeshBasicMaterial({ map:cub_texture, overdraw:true }); The page on which the code is executed:
I tried it this way, but it also does not work:
loader.load(''./img/textBox.jpg'',function(event){ cub_texture.image=event.content; cub_texture.needsUpdate=true; }); How to do right?