You must override 2 methods:
public boolean onGenericMotionEvent(MotionEvent event){} public boolean onKeyDown(int keyCode, KeyEvent event){}
Using the first one, you can get values ββfrom the sticks, and with the help of the second one you can get the id of the pressed button.
An example of using onKeyDown:
@Override public boolean onKeyDown(int keyCode, KeyEvent event) { if ((event.getSource() & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) { switch(keyCode){ case 109: // ΡΠ΅Π°ΠΊΡΠΈΡ Π½Π° ΠΊΠ½ΠΎΠΏΠΊΡ Ρ ΠΊΠΎΠ΄ΠΎΠΌ 109 break; case 108: //ΡΠ΅Π°ΠΊΡΠΈΡ Π½Π° ΠΊΠ½ΠΎΠΏΠΊΡ Ρ ΠΊΠΎΠ΄ΠΎΠΌ 108 break; } return true; } return super.onKeyDown(keyCode, event); }
Using onGenericMotionEvent is a bit more complicated, I will not describe everything in detail, you can read about it here . Sample code from Android Developer, the output is from [-1: 1] along the x and y axes. The final values ββare obtained in the processJoystickInput method
public boolean onGenericMotionEvent(MotionEvent event) { // Check that the event came from a game controller if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) { // Process all historical movement samples in the batch final int historySize = event.getHistorySize(); // Process the movements starting from the // earliest historical position in the batch for (int i = 0; i < historySize; i++) { // Process the event at historical position i processJoystickInput(event, i); } // Process the current movement sample in the batch (position -1) processJoystickInput(event, -1); return true; } return super.onGenericMotionEvent(event); } private static float getCenteredAxis(MotionEvent event, InputDevice device, int axis, int historyPos) { final InputDevice.MotionRange range = device.getMotionRange(axis, event.getSource()); // A joystick at rest does not always report an absolute position of // (0,0). Use the getFlat() method to determine the range of values // bounding the joystick axis center. if (range != null) { final float flat = range.getFlat(); final float value = historyPos < 0 ? event.getAxisValue(axis): event.getHistoricalAxisValue(axis, historyPos); // Ignore axis values that are within the 'flat' region of the // joystick axis center. if (Math.abs(value) > flat) { return value; } } return 0; } private void processJoystickInput(MotionEvent event, int historyPos) { InputDevice mInputDevice = event.getDevice(); // Calculate the horizontal distance to move by // using the input value from one of these physical controls: // the left control stick, hat axis, or the right control stick. float x = getCenteredAxis(event, mInputDevice, MotionEvent.AXIS_X, historyPos); if (x == 0) { x = getCenteredAxis(event, mInputDevice, MotionEvent.AXIS_HAT_X, historyPos); } if (x == 0) { x = getCenteredAxis(event, mInputDevice, MotionEvent.AXIS_Z, historyPos); } // Calculate the vertical distance to move by // using the input value from one of these physical controls: // the left control stick, hat switch, or the right control stick. float y = getCenteredAxis(event, mInputDevice, MotionEvent.AXIS_Y, historyPos); if (y == 0) { y = getCenteredAxis(event, mInputDevice, MotionEvent.AXIS_HAT_Y, historyPos); } if (y == 0) { y = getCenteredAxis(event, mInputDevice, MotionEvent.AXIS_RZ, historyPos); } // x ΠΈ y Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅ ΠΎΡΠ΅ΠΉ Ρ
ΠΈ y ΡΠΎΠΎΡΠ²Π΅ΡΡΠ²Π΅Π½Π½ΠΎ. }