Actually, the very essence of the question is given in the title.
Is it possible to make a standard form with a similar effect?
It is possible through Direct2d (C ++):
ComPtr<ID2D1Effect> gaussianBlurEffect; m_d2dContext->CreateEffect(CLSID_D2D1GaussianBlur, &gaussianBlurEffect); gaussianBlurEffect->SetInput(0, bitmap); gaussianBlurEffect->SetValue(D2D1_GAUSSIANBLUR_PROP_STANDARD_DEVIATION, 3.0f); m_d2dContext->BeginDraw(); m_d2dContext->DrawImage(gaussianBlurEffect.Get()); m_d2dContext->EndDraw(); Source: https://ru.stackoverflow.com/questions/533570/
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