Hello.

The other day I started learning ECMAScript , it's JavaScript , it's UnityScript . And to work with it, I need support for this language in Visual Studio . Since UnityScript is very different from ECMAScirpt , errors are displayed from the first line or from the declaration of a variable.

I would like to solve this problem, I still want to work with this PL in a good IDE.

  • 3
    Not "the same." Otherwise, you could just turn on the JS mode, and everything would work. And in Unity3D, even its developers recommend using C #, there is no lack of good IDEs for which because of OmniSharp :) - D-side
  • I agree, but in my case, I want to use Visual Studio for this PL. I myself am writing in C #, but at the moment as an addition to my knowledge, I need to learn UnityScript. Visual Studio Tools for Unity do not represent the ability to write on UnityScript in Visual Studio unfortunately. Can anyone have experience with this? - vmp1r3

1 answer 1

As far as I know, Visual Studio DOES NOT SUPPORT AND WILL NOT SUPPORT JavaScript

For "normal" use of javascript is MonoDevelop .

  • MonoDevelop is not the best option in terms of convenience and performance. VS has some support for js. Can open .js files and so on. - vmp1r3
  • Files can open and notebook ... MonoDevelop was in unity initially. Only then (when C # became very popular) did the engine developers integrate VS. - ARTAGE pm
  • What is the difference in the performance of scripts written on one notepad and on the other in essence the same notepad with a slightly different functionality? - ARTAGE 2:42 pm
  • There is WebStorm (I don’t know about unity integration) jetbrains.com/webstorm - ARTAGE
  • The speed of work of these utilities is different, functionality too. It is not at all convenient for me to work with such an IDE as MonoDevelop. - vmp1r3