You must receive various events from a CS: GO match in real time. I googled and found several possible solutions to this problem. The first is to use the server API and get basic information (such as the nickname of the players and the current account), but this is not enough. https://developer.valvesoftware.com/wiki/Server_queries

The second is to connect to the server via rcon , but the problem is that the task involves obtaining statistics for any match, and not from the game servers that belong to us.

The third is to use SourceTV. It also has its own nuances (for example, it may not be enabled on the server. In addition, a default delay in the server configs is 90 seconds or something like that), but this is not so important. I did not find any descriptions of the protocol of its operation or something like that, the official portal portal valve on this topic is silent.

I would be grateful if you suggest other solutions or advise something about SourceTV.

  • > However, this is not enough - you can not expand the API, so you have to be content with what is. - smellyshovel

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