Hello! On the stage there are animated objects. For example, a rotating carousel or a second hand and so on. Animation is in a circle (Always Animate). Since I do not know how to record the current frame of an object's animation, when loading a saved file, the animation starts from the zero frame, i.e. the very beginning. How to save the current frame of the object's animation while saving and continue playing when loading? Thank you in advance!

Update

Through Animation. Many objects are secondary to the stage, but the animation is important. For example, the sun with a simple phased animation.

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  • What kind of animation? via Аnimation or Mecanic (via Animator )? so animations have only time. Can still write it down? - Alexey Shimansky
  • So all the same, why do you want to record exactly the frame, not the time, and then execute it from that place based on time? docs.unity3d.com/ScriptReference/AnimationState-time.html - Alexey Shimansky
  • If you record time, the animation of different objects will continue to play synchronously? If so, please tell me how to do it. - Xeofox

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