There is a pixel character, there is his animation, I want to make full interaction with him i. for example, he will have legs separately and they will be able to wear pants on them separately, etc., and the same with a top, hands, etc., but how can I combine all this into one character? For example, I will divide the character that the animation of the hands will be separate, the animation of the legs separately, the animation of the top separately, but how can this be combined into unity so that everything is on its own coordinates?
- it is not clear what a "pixel character" means? and what does "everything was in its coordinates"? - Alexey Shimansky
- You make the parent object "Character", and its children: "legs", "top" ... And in the transform you adjust their positions (X, Y) - Valera Kvip
- @ValeraKvip Okay, but let's say I’ll need to do a squat animation, then how? - Andrei
- And what's the problem with squats, you split the sprites into pieces, what's the problem with sharing squats? Or if the question is that the legs will sit down and there will be emptiness between the legs and the body? Then you can bring the body transoform (and everything else you need) on Y - Valera Kvip
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