If you need to reset the user "inactivity" timer, then perhaps this is for you:
[DllImport("CoreDll.dll")] public static extern void SystemIdleTimerReset();
If, nevertheless, it is necessary to precisely move the mouse cursor so as to deceive the activity detector, then you can do it with the help of SendInput , for which there is a ready-made C # open source wrapper . Well, or take an example of calling SendInput for C #:
public class MouseSimulator { [DllImport("user32.dll", SetLastError = true)] static extern uint SendInput(uint nInputs, ref INPUT pInputs, int cbSize); [StructLayout(LayoutKind.Sequential)] struct INPUT { public SendInputEventType type; public MouseKeybdhardwareInputUnion mkhi; } [StructLayout(LayoutKind.Explicit)] struct MouseKeybdhardwareInputUnion { [FieldOffset(0)] public MouseInputData mi; [FieldOffset(0)] public KEYBDINPUT ki; [FieldOffset(0)] public HARDWAREINPUT hi; } [StructLayout(LayoutKind.Sequential)] struct KEYBDINPUT { public ushort wVk; public ushort wScan; public uint dwFlags; public uint time; public IntPtr dwExtraInfo; } [StructLayout(LayoutKind.Sequential)] struct HARDWAREINPUT { public int uMsg; public short wParamL; public short wParamH; } struct MouseInputData { public int dx; public int dy; public uint mouseData; public MouseEventFlags dwFlags; public uint time; public IntPtr dwExtraInfo; } [Flags] enum MouseEventFlags : uint { MOUSEEVENTF_MOVE = 0x0001, MOUSEEVENTF_LEFTDOWN = 0x0002, MOUSEEVENTF_LEFTUP = 0x0004, MOUSEEVENTF_RIGHTDOWN = 0x0008, MOUSEEVENTF_RIGHTUP = 0x0010, MOUSEEVENTF_MIDDLEDOWN = 0x0020, MOUSEEVENTF_MIDDLEUP = 0x0040, MOUSEEVENTF_XDOWN = 0x0080, MOUSEEVENTF_XUP = 0x0100, MOUSEEVENTF_WHEEL = 0x0800, MOUSEEVENTF_VIRTUALDESK = 0x4000, MOUSEEVENTF_ABSOLUTE = 0x8000 } enum SendInputEventType : int { InputMouse, InputKeyboard, InputHardware } public static void ClickLeftMouseButton() { INPUT mouseDownInput = new INPUT(); mouseDownInput.type = SendInputEventType.InputMouse; mouseDownInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENTF_LEFTDOWN; SendInput(1, ref mouseDownInput, Marshal.SizeOf(new INPUT())); INPUT mouseUpInput = new INPUT(); mouseUpInput.type = SendInputEventType.InputMouse; mouseUpInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENTF_LEFTUP; SendInput(1, ref mouseUpInput, Marshal.SizeOf(new INPUT())); } public static void ClickRightMouseButton() { INPUT mouseDownInput = new INPUT(); mouseDownInput.type = SendInputEventType.InputMouse; mouseDownInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENTF_RIGHTDOWN; SendInput(1, ref mouseDownInput, Marshal.SizeOf(new INPUT())); INPUT mouseUpInput = new INPUT(); mouseUpInput.type = SendInputEventType.InputMouse; mouseUpInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENTF_RIGHTUP; SendInput(1, ref mouseUpInput, Marshal.SizeOf(new INPUT())); } }
PS Wonderful thing - Google.