You can write an extension method for Vector3, for this you need to declare a public method inside the non-nested static public class. Like that:
public static class Extender { public static bool Clamp (this Vector3 source, float[] Comparers) { return source.x > Comparers[0] && source.x < Comparers[1] && source.y > Comparers[2] && source.y < Comparers[3] && source.z > Comparers[4] && source.z < Comparers[5] } }
Then, directly in the handler, the record will shrink to:
if (ar.Clamp(new float[] {minX, maxX, minY, maxY, minZ, maxZ}))
The example is rough, you can make it more beautiful and readable, but the idea illustrates
Learn more about extension methods.