For example, the client connects to the LoginServer, and then authenticates. How to connect the client to the GameServer? Maybe somehow you can pass the handle to the GameServer? Or how is this done? P.S. The client is an online game with closed source code.
- lineage what? - tCode
- No. Tales of Pirates. - Tarakan
- I found it: "Or you can make Gateway - this is a separate process that will receive everything on one socket, it will keep all connections. Then it will decide where to forward messages, to the login server or to the game logic server. Thus, you will not need to break. Plus, DDoS attacks will be more likely to bring down the Gateway. Also, there you can implement ban sheets, etc. " And how to make LoginServer work, break the connection, GameServer accepted the job? - Tarakan
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