! [in the memory index the memory was constantly growing simply when adding a physical body to the scene what's the matter I don’t understand you couldn’t tell me what's the matter] 1
- (void)didMoveToView:(SKView *)view { _world = [SKNode node]; [self addChild:_world]; _spinnyNode = [SKSpriteNode spriteNodeWithColor:[UIColor whiteColor] size:(CGSize){50,50}]; _spinnyNode.position = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame)); _spinnyNode.warpGeometry = nil; [_world addChild:_spinnyNode]; _spinnyNode.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:_spinnyNode.frame.size]; _spinnyNode.physicsBody.affectedByGravity = NO; }