I am developing the game Russian Rider Online and I want to improve the quality of graphics. Currently working on a stage with a garage in which the selected car is located. I bake the lighting and the Reflection probe with the HDR parameter, illuminate the scene with the help of geometry, on which the Standart shader with the emissive parameter "hangs". With this approach, noise appears in the Reflection probe, but if you light up the scene using area light, there is no noise. What am I doing wrong? Where did this noise come from?
