Here there is a method OnTriggerEnter (Collider), it takes as a parameter the collider of that object, for example, the trigger of which it entered (well, that is, just the collider it entered).
And how to get the object itself, which entered the collider from the object itself with a trigger.
I hope I clearly wrote.
I understand that the trigger is the same collider, I just did not want to repeat.
Briefly: you do not need a trigger to get from an object, and the object that entered the trigger must be obtained from the trigger itself.
collider.gameObject- eastwingOnTriggerEnteris called several times - eastwing