Whether such an implementation is possible, if so, tell me which way to dig: for example, there is an FTP server, a packet with textures in the .fbx format lies on it, and there is a scene on it there is an object with an empty texture, you need this object when you start the scene Through the real-time code, I took a certain texture from this .fbx package that is located on the FTP server and displayed this object with a texture.

  • dig in the direction of loading through docs.unity3d.com/ScriptReference/WWW.html ... there and the assets are loaded .... and pictures from servers and stuff .... something similar on a related question today wrote ru.stackoverflow. com / questions / 607814 ......... just know that ftp:// protocol support is limited to anonymous downloads only. - Alexey Shimansky
  • Thanks, I will understand, but if I understood correctly from the line "ftp: // protocol support is limited to anonymous downloads only." I can work with FTP only if it is available in free access, that is, without authorization. - Crozen93

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