There are 2 wheels attached to the general frame using WheelJointDef. How to fix the angular velocity of one of the bodies but at the same time keep the depreciation?
Decided to install the motor at speed 0 and its power is regulated by the braking force
join = world.createJoint(jointDef); wheelJoint1 = (WheelJoint) join; wheelJoint1.setMaxMotorTorque(8000); wheelJoint1.setMotorSpeed(0);
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