There are 2 wheels attached to the general frame using WheelJointDef. How to fix the angular velocity of one of the bodies but at the same time keep the depreciation?

    1 answer 1

    Decided to install the motor at speed 0 and its power is regulated by the braking force

    join = world.createJoint(jointDef); wheelJoint1 = (WheelJoint) join; wheelJoint1.setMaxMotorTorque(8000); wheelJoint1.setMotorSpeed(0);