There are 2 streams that draw 2 cars on the console and imitate their movement.
The machine “Enemy” descends from above, and the player must bypass it. Object rendering is done through lock .
The problem is that when I need to “slow down” the player’s machine, then moving it to the left to the right will also slow down (it shouldn’t be your idea). The speed is implemented as a time adjustment Thread.Sleep(int delta) .
Tell me, please, possible solutions to this problem.