I create a room in blender, I import it into Unity, a character passes through this building, what's the problem and how to fix it? the character's physics is
- Did the colliders hang on the building? Rigidbody added? - Valera Kvip
- I hang the collider anyway, it goes through walls or falls through the floor, the rig stands on the character and on the wall - nika.brown09
- show screenshots with components on the building and on the character - Valera Kvip
- Is there static physics on the wall? - vik_78
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