Good day.
I have a model and a script that moves it forward (using the transform.Translate method). The problem is that it passes through other objects (obstacles). The model has a box and a mesh collider, rigging. If you move the script to a primitive (cube), then everything is done as it should. On the obstacles there is also a riggingbad, box/mesh collider.
Tell me, what could be the reason?
screenshots:
screen model



