Suppose Imageview accepts images that are 30x30 px. I think there is no difference, they are passed to him with setImageBitmap () or setImageResource (), in this or that case I cannot replace the image 60 times a second. Not easy because the canvass is first blocked, then drawn and then unlocked. It is unlikely that a non-blocking Imageview can assign different images so often. Before one could draw, another is already assigned, probably there is a chance to get Null while imageview is busy drawing. Or is it also blocked in Imageview native code if you assign an image to it and only then everything is displayed?
How can I often draw in ImageView (not counting canvas)