Good afternoon, dear, please tell me how in SMIL to implement delays in infinitely repeating animation? I will give an example
#work{ border: 1px solid #000; } #obgect{ animation: moveObject 4s linear infinite; } @keyframes moveObject{ 0%,100%{ transform: translateX(0); } 50%{ transform: translateX(100px); } } <svg id="work" x="0px" y="0px" viewBox="0 0 300 200" style="enable-background:new 0 0 300 200;" xml:space="preserve"> <circle id="obgect" r="10" cx="10px" cy="50%" fill="red"/> <animate xlink:href="#obgect" attributeName="r" dur="2s" begin="1s" repeatCount="indefinite" values="10;20;10" ></animate> </svg> On the first pass, everything is fine. - After the first second, the ball increases, at the 3rd second it acquires its original size, and then comes the complete mismatch. I need to understand how to make the ball change its size only from 2 to 3 seconds in an infinite loop. (We don’t touch CSS animation) Actually the question is how to implement repeated delays in the animation of an infinite loop?
