There is a function that allows you to draw a table when entering an array and another function that allows you to set coordinates in the table and the value can be moved. And how can you make the value change when you click on any cell?
function createTable(tableData) { var table = document.createElement('table'); var tableBody = document.createElement('tbody'); if(document.querySelectorAll('._Table').length > 0){ for(var i = document.querySelectorAll('._Table').length - 1; i >= 0; i--){ document.querySelectorAll('._Table')[i].remove(); }; }; table.classList.add('_Table'); tableData.forEach(function(rowData, i) { var row = document.createElement('tr'); rowData.forEach(function(cellData, j) { var cell = document.createElement('td'); cell.id=i+'_'+j cell.appendChild(document.createTextNode(cellData)); row.appendChild(cell); }); tableBody.appendChild(row); }); table.appendChild(tableBody); document.body.appendChild(table); } document.querySelector(".btn").addEventListener("click", function() { var row = document.querySelector(".col1").value; var col = document.querySelector(".col2").value; var row_mas = []; var col_mas = []; for (var i = 0; i < row; i++) { var col_mas = []; for (var j = 0; j < col; j++) { col_mas.push(0); } row_mas.push(col_mas); } createTable(row_mas); }); document.querySelector(".btn2").addEventListener("click", function() { var row = document.querySelector(".col3").value; var col = document.querySelector(".col4").value; var gell = document.getElementById(row+"_"+col); gell.innerHTML="1" }); body { margin-top: 10%; margin-left: 40%; } th,td { width: 50px; border: 1px solid red; font-size: x-large; color: white; } tbody { background-color: blue; } input { width: 20px; height: 20px; } <input type="text" class="col1"> <input type="text" class="col2"> <button class="btn">Go</button> <br/> <input type="text" class="col3"> <input type="text" class="col4"> <button class="btn2">koordinats</button>