I started working on particles in tree.js and just can’t find any tips for how to work there with particles. settings, there may be someone who has studied this library and will help to master it.

I would like to make the Screen Aligment: SPA Velociti parameter in Unrialka, enter image description here
but I don’t understand what to write in order to turn the sprite to the camera as it should. I know it is written somewhere in the source code, but I don’t understand what it’s responsible for.

  • Write a book for you? - user220409
  • @OlmerDale no course I don’t ask for it, I’d just like to keep in touch with a person with whom I could discuss some difficult issues or take up a common project related to this library - Gotha
  • It turns out that you want a pocket teacher who doesn’t care about his personal affairs, he doesn’t need anything in life except how to spend time on you? If you worked .. did repairs, would you come to show the first comer how to do repairs from beginning to end, naturally at your own expense? - user220409
  • It's one thing when they ask for help on a specific question, and another when they want to be told something by one on demand. - user220409
  • one
    A particle is a point. How to display it on the screen is the task of the programmer (the notorious THREE.ShaderMaterial() in the fragment shader of which the point display is set). What is shown in the question in the picture with an example can be implemented in a thousand and one ways, for example, using the THREE.Sprite() array with a texture that can be rotated at a certain angle, using an array of ordinary THREE.PlaneBufferGeometry() oriented to a specific in a way. - prisoner849

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