I started working on particles in tree.js and just can’t find any tips for how to work there with particles. settings, there may be someone who has studied this library and will help to master it.
I would like to make the Screen Aligment: SPA Velociti parameter in Unrialka, 
but I don’t understand what to write in order to turn the sprite to the camera as it should. I know it is written somewhere in the source code, but I don’t understand what it’s responsible for.
THREE.ShaderMaterial()in the fragment shader of which the point display is set). What is shown in the question in the picture with an example can be implemented in a thousand and one ways, for example, using theTHREE.Sprite()array with a texture that can be rotated at a certain angle, using an array of ordinaryTHREE.PlaneBufferGeometry()oriented to a specific in a way. - prisoner849