Hello! It took a large and complex graph. The solution on GDI + does not suit its slowness. Can you please tell me any similar options with drawing on the GPU? You need to draw polygons, circles, lines and most importantly - text as quickly as possible. To scroll the mouse and scaling the graph does not slow down.
- Well DirectX / Direct2D - blogs.msdn.microsoft.com/chuckw/2010/12/09/directx-and-net - Eugene Bartosh
- Mmm, SharpDX is what you need! - Evgeniy
- maybe someone needs it ;-) - Eugene Bartosh
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