We are a small distributed team undertaking the development of a large Unity project. Until now, I worked with BitBucket , but on the last project, the site already warned us that we have too large a repository and it should not exceed 2Gb. Since our project contains a lot of binary data (models, textures, video, etc.), its size can grow significantly.
Share your experience who stores where their repositories? How do you solve security issues? I will be glad to any useful information.