I want to make a simple application with the capture of a key combination (for example, alt + a), but the fact is that the keys are tapped only separately, is there any possibility to use modifiers, alt, shift, etc. Here is the code itself:

using System; using System.Collections.Generic; using System.Windows.Forms; using System.Runtime.InteropServices; namespace WindowsFormsApplication4 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } globalKeyboardHook gkh = new globalKeyboardHook(); private void Form1_Load(object sender, EventArgs e) { gkh.HookedKeys.Add(Keys.A); gkh.HookedKeys.Add(Keys.B); gkh.HookedKeys.Add(Keys.LMenu); gkh.KeyDown += new KeyEventHandler(gkh_KeyDown); gkh.KeyUp += new KeyEventHandler(gkh_KeyUp); } void gkh_KeyUp(object sender, KeyEventArgs e) { label1.Text="Up\t" + e.KeyCode.ToString(); e.Handled = true; } void gkh_KeyDown(object sender, KeyEventArgs e) { label1.Text = "Down\t" + e.KeyCode.ToString(); e.Handled = true; } } class globalKeyboardHook { #region Constant, Structure and Delegate Definitions /// <summary> /// defines the callback type for the hook /// </summary> public delegate int keyboardHookProc(int code, int wParam, ref keyboardHookStruct lParam); public struct keyboardHookStruct { public int vkCode; public int scanCode; public int flags; public int time; public int dwExtraInfo; } const int WH_KEYBOARD_LL = 13; const int WM_KEYDOWN = 0x100; const int WM_KEYUP = 0x101; const int WM_SYSKEYDOWN = 0x104; const int WM_SYSKEYUP = 0x105; #endregion #region Instance Variables /// <summary> /// The collections of keys to watch for /// </summary> public List<Keys> HookedKeys = new List<Keys>(); /// <summary> /// Handle to the hook, need this to unhook and call the next hook /// </summary> IntPtr hhook = IntPtr.Zero; #endregion #region Events /// <summary> /// Occurs when one of the hooked keys is pressed /// </summary> public event KeyEventHandler KeyDown; /// <summary> /// Occurs when one of the hooked keys is released /// </summary> public event KeyEventHandler KeyUp; #endregion #region Constructors and Destructors /// <summary> /// Initializes a new instance of the <see cref="globalKeyboardHook"/> class and installs the keyboard hook. /// </summary> public globalKeyboardHook() { hook(); } /// <summary> /// Releases unmanaged resources and performs other cleanup operations before the /// <see cref="globalKeyboardHook"/> is reclaimed by garbage collection and uninstalls the keyboard hook. /// </summary> ~globalKeyboardHook() { unhook(); } #endregion #region Public Methods /// <summary> /// Installs the global hook /// </summary> public void hook() { IntPtr hInstance = LoadLibrary("User32"); hhook = SetWindowsHookEx(WH_KEYBOARD_LL, hookProc, hInstance, 0); } /// <summary> /// Uninstalls the global hook /// </summary> public void unhook() { UnhookWindowsHookEx(hhook); } /// <summary> /// The callback for the keyboard hook /// </summary> /// <param name="code">The hook code, if it isn't >= 0, the function shouldn't do anyting</param> /// <param name="wParam">The event type</param> /// <param name="lParam">The keyhook event information</param> /// <returns></returns> public int hookProc(int code, int wParam, ref keyboardHookStruct lParam) { if (code >= 0) { Keys key = (Keys)lParam.vkCode; //MessageBox.Show(key.ToString()); if (HookedKeys.Contains(key)) { KeyEventArgs kea = new KeyEventArgs(key); if ((wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN) && (KeyDown != null)) { KeyDown(this, kea); } else if ((wParam == WM_KEYUP || wParam == WM_SYSKEYUP) && (KeyUp != null)) { KeyUp(this, kea); } if (kea.Handled) return 1; } } return CallNextHookEx(hhook, code, wParam, ref lParam); } #endregion #region DLL imports /// <summary> /// Sets the windows hook, do the desired event, one of hInstance or threadId must be non-null /// </summary> /// <param name="idHook">The id of the event you want to hook</param> /// <param name="callback">The callback.</param> /// <param name="hInstance">The handle you want to attach the event to, can be null</param> /// <param name="threadId">The thread you want to attach the event to, can be null</param> /// <returns>a handle to the desired hook</returns> [DllImport("user32.dll")] static extern IntPtr SetWindowsHookEx(int idHook, keyboardHookProc callback, IntPtr hInstance, uint threadId); /// <summary> /// Unhooks the windows hook. /// </summary> /// <param name="hInstance">The hook handle that was returned from SetWindowsHookEx</param> /// <returns>True if successful, false otherwise</returns> [DllImport("user32.dll")] static extern bool UnhookWindowsHookEx(IntPtr hInstance); /// <summary> /// Calls the next hook. /// </summary> /// <param name="idHook">The hook id</param> /// <param name="nCode">The hook code</param> /// <param name="wParam">The wparam.</param> /// <param name="lParam">The lparam.</param> /// <returns></returns> [DllImport("user32.dll")] static extern int CallNextHookEx(IntPtr idHook, int nCode, int wParam, ref keyboardHookStruct lParam); /// <summary> /// Loads the library. /// </summary> /// <param name="lpFileName">Name of the library</param> /// <returns>A handle to the library</returns> [DllImport("kernel32.dll")] static extern IntPtr LoadLibrary(string lpFileName); #endregion } } 

Hooking only separately pressed keys that are needed in the work and separately, how to make a hook only on the combination of keys with modifiers?

  • with the usual interception of the usual window keys, KeyEventArgs has a Modifier property, i.e. modifier. it is usually stored holding the shift key, alt or ctrl .. try to look for something similar in your case .. - MrModest
  • tyts - Alexander Petrov

1 answer 1

The information you need is stored in the lParam method hookProc http://www.firststeps.ru/mfc/winapi/hook/r.php?32

See on execution what is in lParam.flags