System::Void ENTER_KeyDown(System::Object^ sender, System::Windows::Forms::KeyEventArgs^ e) { Point location = this->Location; this->Text = location.ToString(); int static k = 0; if (e->KeyCode == Keys::Enter) { if (k == 0) { this->Location = System::Drawing::Point(0, 0); k=1; } else { this->Location = System::Drawing::Point(location); k=0; } } } - What should this code do and what is wrong? - default locale
- The component should move to zero coordinates, and then return to the original place, when you press Enter - Kirby
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1 answer
Now the code at even steps gets the current Location and sets it back without changing anything:
Point location = this->Location; //... this->Location = System::Drawing::Point(location); To return to the previous position, you need to save it.
It might look like this:
//инициализация static Point previousLocation = Point(0,0); //сохраняем положение Point location = this->Location; //... //установливаем на предыдущее место this->Location = previousLocation; //запоминаем для следующего раза previousLocation = location; |

