For example, there is a circle and a square; a square passes by one edge through the center of a circle. When subtracting the intersection of a square and a circle from a circle, a semicircle remains. Is it possible
- Using stencil, or custom shaders, or depth test - Kromster
- Yes, I want to test the depth and I want to) In libgdx, I can draw shapes through a shaperenderer, and then draw a texture on top of them. So, I would like to get their associations, these figures. Can I contact you anywhere outside Stackoverflow? You also answered my last question on OpenGL and LibGDX) - Ryder95
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