It seems to be shifted, but falls into the texture. Here is a picture by the principle of which I want to make inclined platforms, without being attached to the language and library on which the game is written.

  • It depends which engine you're doing the game - ishidex2
  • I will try to assume that the engine is self-written, and the question is theoretical about architecture not tied to specific technologies - andreymal
  • Yes, I would like to know how to implement inclined platforms in the general case - Pavel Chemamazovich
  • @Pavel CHemarmazovich write a clarification to the question itself ( edit ) - andreymal
  • So is there a way? - Pavel Chemamazovich

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