I have a player, he must pass through an object (capsule). The problem is that when I install an isTrigger on this object (capsule), then it falls through the Terrain, what needs to be done so that it does not fall and the player can pass through it?

  • Well, put him one collider and one trigger. In addition, there is a CharacterController, if it is controlled from, which plays the role of a collider - Alexey Shimansky
  • He has a capsule collider - ishidex2
  • ..............AND? - Alexey Shimansky
  • I do not understand, I can send a screenshot of unity - ishidex2
  • "Well, put him one collider and one trigger" did not understand what to do - ishidex2

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