There are 3d objects on the server, for example, a jug, a jug handle, etc.
The user can customize the object as desired, for example, attach the handle or not, turn the handle as you like, put the handle in the jug, etc.
Further it is generated on the server .obj and I in a unit it together with textures.
Next, a model is built, textures, normal map and material are created, and this is all a matter of a model.
The problem is that it all happens for a very long time (from 40 seconds and above.) I do it by mobile phone.
Is there any other way to do this (faster)?
Or all files, textures, normal maps, etc. stored in a unit, and from the server to transfer the index of the material and the location of 3D objects (for example, the location of the handle on the jug, rotation) because it can be different.
What will anyone advise?